ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Paperback)

ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Paperback)

作者: William Sanders Chandima Cumaranatunge
出版社: O'Reilly
出版在: 2007-08-07
ISBN-13: 9780596528461
ISBN-10: 0596528469
裝訂格式: Paperback
總頁數: 530 頁





內容描述


Description

Now that ActionScript is reengineered from
top to bottom as a true object-oriented programming (OOP) language, reusable
design patterns are an ideal way to solve common problems in Flash and Flex
applications. If you're an experienced Flash or Flex developer ready to tackle
sophisticated programming techniques with ActionScript 3.0, this hands-on
introduction to design patterns is the book you need.ActionScript
3.0 Design Patterns takes you step by step through the process, first by
explaining how design patterns provide a clear road map for structuring code
that actually makes OOP languages easier to learn and use. You then learn
about various types of design patterns and construct small abstract examples
before trying your hand at building full-fledged working applications outlined
in the book. Topics in ActionScript 3.0 Design Patterns include:

Key features of ActionScript 3.0 and why it became an OOP language
OOP characteristics, such as classes, abstraction, inheritance, and
polymorphism
The benefits of using design patterns
Creational patterns, including Factory and Singleton patterns
Structural patterns, including Decorator, Adapter, and Composite
patterns
Behavioral patterns, including Command, Observer, Strategy, and State
patterns
Multiple design patterns, including Model-View-Controller and Symmetric
Proxy designs During the course of the book, you'll work with
examples of increasing complexity, such as an e-business application with
service options that users can select, an interface for selecting a class of
products and individual products in each class, an action game application, a
video record and playback application, and many more. Whether you're coming to
Flash and Flex from Java or C++, or have experience with ActionScript 2.0,
ActionScript 3.0 Design Patterns will have you constructing truly
elegant solutions for your Flash and Flex applications in no
time.
Table of Contents

Preface
Part I. Constant Change

  1. Object-Oriented Programming, Design Patterns, and ActionScript
    3.0      The Pleasure of Doing Something Well
         OOP Basics    
     Abstraction      Encapsulation  
       Inheritance      Polymorphism
         Principles of Design Pattern Development  
       Program to Interfaces over Implementations    
     Favor Composition      Maintenance and
    Extensibility Planning      Your Application Plan: It
    Ain't You Babe
    Part II. Creational Patterns
  2. Factory Method Pattern      What Is the
    Factory Method Pattern?      Abstract Classes in
    ActionScript 3.0      Minimalist Example
         Hiding the Product Classes    
     Example: Print Shop      Extended Example: Color
    Printing      Key OOP Concepts Used in the Factory
    Method Pattern      Example: Sprite Factory
         Example: Vertical Shooter Game    
     Summary
  3. Singleton Pattern      What Is the
    Singleton Pattern?      Key OOP Concepts Used with the
    Singleton Pattern      Minimalist Abstract Singleton
         When to Use the Singleton Pattern  
       Summary
    Part III. Structural Patterns
  4. Decorator Pattern      What Is the
    Decorator Pattern?      Key OOP Concepts Used with the
    Decorator Pattern      Minimalist Abstract Decorator
         Applying a Simple Decorator Pattern in Flash:
    Paper Doll      Decorating with Deadly Sins and
    Heavenly Virtues      Dynamic Selection of Concrete
    Components and Decorations: A Hybrid Car Dealership    
     Summary
  5. Adapter Pattern      What Is the Adapter
    Pattern?      Object and Class Adapters
         Key OOP Concepts in the Adapter Pattern  
       Example: Car Steering Adapter    
     Extended Example: Steering the Car Using a Mouse    
     Example: List Display Adapter      Extended
    Example: Displaying the O'Reilly New Books List    
     Summary
  6. Composite Pattern      What Is the
    Composite Pattern?      Minimalist Example of a
    Composite Pattern      Key OOP Concepts in the
    Composite Pattern      Example: Music Playlists
         Example: Animating Composite Objects Using
    Inverse Kinematics      Using Flash's Built-in
    Composite Structure: the Display List      Summary

Part IV. Behavioral Patterns

  1. Command Pattern      What Is the Command
    Pattern?      Minimalist Example of a Command Pattern
         Key OOP Concepts in the Command Pattern
         Minimalist Example: Macro Commands    
     Example: Number Manipulator      Extended
    Example: Sharing Command Objects      Extended
    Example: Implementing Undo      Example: Podcast Radio
         Extended Example: Dynamic Command Object
    Assignment      Summary
  2. Observer Pattern      What Is the Observer
    Pattern?      Key OOP Concepts Used with the Observer
    Pattern      Minimalist Abstract Observer
         Example: Adding States and Identifying Users
         Dynamically Changing States    
     Example: Working with Different Data Displays    
     Summary
  3. Template Method Pattern      What Is the
    Template Method Pattern?      Key OOP Concepts Used
    with the Template Method      Minimalist Example:
    Abstract Template Method      Employing Flexibility in
    the Template Method      Selecting and Playing Sound
    and Video      Hooking It Up    
     Summary
  4. State Pattern      Design Pattern to
    Create a State Machine      Key OOP Concepts Used with
    the State Pattern      Minimalist Abstract State
    Pattern      Video Player Concrete State Application
         Expanding the State Design: Adding States
         Adding More States and Streaming Capabilities
         Summary
  5. Strategy Pattern      What Is the
    Strategy Pattern?      Key OOP Concepts Used with the
    Strategy Pattern      Minimalist Abstract State
    Pattern      Adding More Concrete Strategies and
    Concrete Contexts      Working with String Strategies
         Summary
    Part V. Multiple Patterns
  6. Model-View-Controller Pattern      What
    Is the Model-View-Controller (MVC) Pattern?    
     Communication Between the MVC Elements    
     Embedded Patterns in the MVC      Minimalist
    Example of an MVC Pattern      Key OOP Concepts in the
    MVC Pattern      Example: Weather Maps  
       Extended Example: Infrared Weather Maps    
     Example: Cars      Custom Views  
       Adding a Chase Car      Summary
  7. Symmetric Proxy Pattern      Simultaneous
    Game Moves and Outcomes      The Symmetric Proxy
    Pattern      Key OOP Concepts Used with the Symmetric
    Proxy      The Player Interface    
     The Referee      Information Shared Over the
    Internet      Player-Proxy Classes  
       Classes and Document Files Support    
     Summary
    Index



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